Mechabellum Counter List
This Mechabellum counter list is updated almost daily and is maintained by a high mmr player. You can find Mechabellum counters for each unit separately.
Farseer
How to play Farseer
The Farseer offers a huge power spike mid game, but after that it quickly falls off. It's best on rounds ~3-5. This unit is a bit of do it all, it has okayish chaff clear, it has enough damage to kill sledges and balls and it prevent enemy Wasp plays, is good against Wraith and counters Overlord the turn it comes out. So it protects you from random cheese plays. If you make the mistake of teching ...
Tarantula
How to play Tarantula
The Tarantula has a couple of things going for it. It's very tanky and besides clearing chaff very well early game, it deals ok damage against Sledgehammers and Arclights especially. So look to use this unit against a board that is heavy in chaff and in addition to that has arcs or sledges. The tarantula needs to be a frontliner because you need to use the high amount of health to make it worth th ...
Sandworm
How to play Sandworm
The best use case for the sandworm is to protect your Wasps with sandstorm against Mustangs and Fortress anti-air. It's also very usable in long range games featuring lots of stormcallers and vulans. You can beacon the worm around and it submerges later in the round to kill the remaining storms. In asymmetrical games you can also go for a lot of worms in the same position and use replicate to cont ...
Fire Badger
How to play Fire Badger
The Fire Badger is a rare unit that you can only get from the free unit packs. I pick this guy quite often since it's always the best economy of the unit pack. And it's very strong against crawlers since it absolutely demolished them and doesn't require any technologies. Against fangs and mustangs you might need range but I think it's better to use the Fire Badger only against crawlers. Sometimes ...
Typhoon
How to play Typhoon
Typhoon is a rare unit you can only get from the free unit packs. It's a bigger version of the Mustang that is fairly tanky. It's like a scorpion that kills chaff instead of big units. Very strong against crawlers, fangs and wasps and like mustang, can deal a lot of damage to bigger things but require items and levels to do so. It doesn't have a range technology available, but it has barrier techn ...
Sabertooth
How to play Sabertooth
The Sabertooth is a rare unit you can only get from the free unit packs. Picking this will often get you the most economy value from the unit pack so it's always a solid choice. I would only build more of them if all of these are true: - Enemy has too few chaff or you have crazy chaff clear - Enemy has a decent amount of medium units like balls, sledges, arcs, snipers, etc. - Enemy has 2+ stormc ...
Scorpion
How to play Scorpion
The Scorpion's best use case is to counter Steel balls. The second best is to counter Sledgehammers, but sometimes in that scenario the enemy has a very easy switch into Overlords and that's usually a very scary situation. The scorpion is also good vs enemy shields/barriers. The key of using Scorpions is to pair them with good chaff clear; Vulcans or mustangs. I find it to be a big mistake to over ...
Wraith
How to play Wraith
The best use case for the wraith is to clear crawlers since the wraith's damage cant be blocked by other units because it has multiple targets at once. Due to it's short range, it's best used as a very aggressive unit or defender against aggro. All items are really strong on the wraith as it shoots multiple different targets. It doesn't overkill by much so all the damage items are great and it has ...
War Factory
How to play War Factory
The best use case for the War Factory is to use is as a Missile interceptor device. It's very good at doing so since the intercepting effect doesn't diminish when the round goes on (like with the AM device). You can go shielded fangs to bait out a fire from stormcallers and immediately follow it up with a War Factory to intercept the missiles. It also works against Fortress anti-air barrage which ...
Phoenix
How to play Phoenix
Phoenixes are a very good harassment unit early game with jump drive. You can flank with them, move them around to positions where there is less anti air. Or to move them to counter cards like summon overlord. I use them to counter different pushes as they can move to different locations where you can immediately connect to big units. You can also use them as long range damage dealers in your back ...
Arclight
How to play Arclight
Arclights are very strong against crawlers through out the game. Against fangs they are good early but struggle once the fang shield is teched. So don't build arcs against fangs, only versus crawlers. It's a good idea to pair your arclights with stormcallers, since storms are good versus everything that the arcs are weak to (fangs / fortress / scorpion / marksmen / etc.) With charged shot, they c ...
Hacker
How to play Hacker
The hacker is a risky unit that works against very different kinds of boards. It can either steal something relevant from the opponent or it can steal small units all the time that distracts their whole army. It's strong early on against Sledgehammers, Steel Balls, Rhinos, etc. but you need a same level hacker for it to hack reliably. Don't pair the hacker with strong single target damage since th ...
Sledgehammer
How to play Sledgehammer
The sledgehammer is an early game chaff clear unit that does very well against crawlers and fangs. Throughout the game they are very good versus crawlers but get stuck on shielded fangs for eternity. In the midgame, the role of the sledgehammer is to assist in chaff clear as well as provide a frontline for your bigger units. During this stage of the game the enemy has instant clear for your crawle ...
Stormcaller
How to play Stormcaller
If unopposed, Stormcallers are one of the best units in the game. They melt down all low hp units like fangs and mustangs and they are also great against slow or stationary targets like giants, sledge hammers, marksmen and arc lights. They are also one of the best unit to bring down enemy shields. Thus they counter almost everything. They get heavily countered by the missile interceptor device (an ...
Overlord
How to play Overlord
The overlord is a backline damage dealer that needs to be protected. Pairing them with Rhinos, Steel Balls or Sledge Hammers is a good idea. The Overlord puts a lot of pressure on the enemy tower and is countered by long range shooters like Phoenix and Marksmen. Because of this it's best used as an aggressive unit and not in a "standard" long range game.
Crawler
How to play Crawler
The crawler is the most versatile unit in the game. They are always useful as well placed crawlers will win you early game and packs of crawlers distract enemies in late game for a long time. After the enemy has developed good counters for your crawlers, you can protect most of them by placing tanky units in the line of fire before them. This way enemy Vulcans or what not will lock onto your Sledg ...
Fang
How to play Fang
Fangs are one of the chaff units in the that distract the opponent. There's also technologies for you to build damage dealing fangs but it's a bad idea. The main value of the fangs as chaff comes from two things; one, the portable shield technology that makes them survive two shots. For it to be useful late game, you need to start setupping your fangs early. Two, the slow movement speed of the fan ...
Steel Ball
How to play Steel Ball
Steel Balls are quite vulnerable as starting units as they are heavily countered by a free Scorpion unit drop. As a reactionary unit they shine a lot. They can provide a good frontline to your backline damage dealers or even tank for your late crawlers. Use Steel Balls against big single targets like Melting Points, Typhoons, etc. Once they get some levels and items they are pretty much unstoppa ...
Mustang
How to play Mustang
Mustangs are a solid all-around unit that can be teched to fit many different purposes. You can certainly use them as your army's main damage dealer. Early on they are excellent against fangs and ok against crawlers and provide protection against early air. Later on when they get levels and are equipped with a damage item, they kill everything. Their high speed allows you to deploy them to cover y ...
Wasp
How to play Wasp
Wasps can be played in many different ways depending on the board state and your technology choices. In early game you can use Wasps as a harassment unit with jump drive and mobile beacon. It's very effective if the enemy has holes in his defense. Later on you can add Rhinos or Steel Balls in front of them to power through the defenses or just switch to defensive formation and jump drive the wasp ...
Rhino
How to play Rhino
It's and aggressive unit that needs to be played aggressively. I mostly use them for shielding my damage dealers. If you are building crawlers for example and the enemy has a Vulcan, you can drop the rhino in front of the Vulcan to draw the aggro and let the crawlers do the work. Rhinos are also great at taking down enemy towers. To accomplish this, you need to push your opponent from multiple dir ...
Melting Point
How to play Melting Point
Used against high health units. This could include enemy giants like Fortress or Vulcan or medium sized units with high levels and items like super heavy armor. Should be your standard response when you see a Fortress, sometimes if you see a War Factory or a Vulcan. Usable against Wraiths and Overlords also. They scale very well into the late game with having the option to go crawler summoning a ...
Marksman
How to play Marksman
When both players play the start passively and deploy units near their towers, it's going to be a game of who has the biggest range and that's where marksmen shine. Keep in mind it important that they connect their high damage shots to valuable targets. That's why even in late game 4-5 marksmen is enough. It's all about who can handle the small stuff (crawler/fang/whatever) in front faster. If it ...
Fortress
How to play Fortress
The Fortress is a very versatile giant. It can be teched to deal with a lot of different board states. You can use a few of them, you can level them or you can go wide and mass them with no levels and fang summoning technology. Look to go Fortresses against Sledgehammers, Typhoons, Firebadgers and any other medium units. Very strong against Vulcans because you can shield the inevitable fire and th ...
Vulcan
How to play Vulcan
The Vulcan is relatively cheap considering it just clears everything small. The success of the Vulcan depends a lot of all the enemy chaff is located or can be pulled in a single position. You can deploy forward fangs in front of the vulcan to draw attention of the enemy chaff to it. Don't use Vulcan against aggression, go Wraith instead. Vulcan is also good vs medium units like Steelballs/Sledges ...
Further reading
Mechabellum Starting Specialist Guide
This list is a bit outdated but I have a youtube video about the specialists (27 september 2024). So watch…
Continue readingMechabellum Card Guide
Your general game strategy should always vary depending on what cards you are being offered. Some cards are good in…
Continue readingMechabellum Unit Tier List
Mechabellum is a fairly balanced game. Every unit has situations where they are the correct choice to buy. Some units…
Continue reading