Mechabellum Hound Guide

All units Hound
Mechabellum Hound
Hound

Used against

Crawler Crawler
Fang Fang

Countered by

Fire Badger Fire Badger
Rhino Rhino
Sledgehammer Sledgehammer
Scorpion Scorpion
Raiden Raiden
Tarantula Tarantula
Typhoon Typhoon
Vulcan Vulcan
Wraith Wraith

How to play Hound

The Hound is a chaff unit that specializes in clearing enemy chaff. It's amazing vs any kind of fire since it doesn't die to it and has a technology to clear fire.
Late game it's very similar to sledgehammer chaff and early game it is like mustangs and arclights merged together.
Early game it's strength is against Arclight starts, while clearing the enemy chaff units, a pack of hounds take quite a while for an arclight to clear them.
Overall the unit feels a little underwhelming.

Mechabellum Hound counter

There's multiple ways too deal with the hounds depending on their position and how many of them the enemy builds.

If you start with arclights and the enemy goes heavy into the hounds, teching charged shot will counter them heavily.

If the enemy has sledges balls or similar units with the hounds, raiden or scorpion or hacker is usually amazing against their whole board.

Mustangs and Vulcans are also very strong against the hounds unless the enemy has access to the armor technology.

Hound Builds

Listed below are all some highlighted Hound builds.

Surrey's Hound build

Fire Extinquisher
Incendiary Bomb
Range Enhancement
Armor Enhancement

Not sure yet, haven't played that much. Armor seems super strong but also super expensive. I prefer fire over mech rage.

Hound Technologies

Listed below are all available technologies for Hound, their viability and how to use them.

Incendiary Bomb

Incendiary Bomb

Launches 1 incendiary bomb every 16s to ignite the ground beneath the enemy's feet. Incendiary bombs have a max range of 120m and a minimum range of 40m.

supply cost
300

The fire is very strong against all light units and with a 100 cost unit, you can strategically position them everywhere where the fire matters. The range of the fire seems to be affected by the range of the Hound (so range tech will make fire connect faster)

Light unit targeting

Light unit targeting

When it switches the target, lock-on priority is given to the enemy unit with the lowest HP in range

supply cost
150

Might be a very strong late game technology.

Fire Extinquisher

Fire Extinquisher

Hound will clear fire and acid effects on the ground within 30m

supply cost
200

Absolutely crazy tech against enemy fire or even fire spells. Position the hounds in front of crawlers or mustangs to protect them.

Armor Enhancement

Armor Enhancement

The effect increases with unit level, reducing damage received by 60 per level. Additionally, increases HP by 20%.

supply cost
400

Armor is a very strong technology on a 100 cost unit since you have brick multiple enemy damage sources like mustangs, vulcans etc. But it s very costly, so sometimes worth it, sometimes not.

Range Enhancement

Range Enhancement

Increases attack range by 40m

supply cost
300

Probably the first technology on this unit unless you explicitly use it to clear fire.

Mechanical Rage

Mechanical Rage

Increases the movement speed of units by 4m/s and reduces attack interval by 0.8s

supply cost
300

Strong technology since the attack speed increase increases their main role - ability to chaff clear.

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Written by Surrey

Surrey is known also as the RAT. High mmr player with an interesting playstyle. He makes YouTube-videos regularly and sometimes streams on Twitch

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