Mechabellum Hound Guide
All units Hound
Hound
How to play Hound
The Hound is a chaff unit that specializes in clearing enemy chaff. It's amazing vs any kind of fire since it doesn't die to it and has a technology to clear fire.
Late game it's very similar to sledgehammer chaff and early game it is like mustangs and arclights merged together.
Early game it's strength is against Arclight starts, while clearing the enemy chaff units, a pack of hounds take quite a while for an arclight to clear them.
Overall the unit feels a little underwhelming.
Mechabellum Hound counter
There's multiple ways too deal with the hounds depending on their position and how many of them the enemy builds.
If you start with arclights and the enemy goes heavy into the hounds, teching charged shot will counter them heavily.
If the enemy has sledges balls or similar units with the hounds, raiden or scorpion or hacker is usually amazing against their whole board.
Mustangs and Vulcans are also very strong against the hounds unless the enemy has access to the armor technology.
Hound Builds
Listed below are all some highlighted Hound builds.
Surrey's Hound build
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Not sure yet, haven't played that much. Armor seems super strong but also super expensive. I prefer fire over mech rage.
Hound Technologies
Listed below are all available technologies for Hound, their viability and how to use them.
Incendiary Bomb
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Launches 1 incendiary bomb every 16s to ignite the ground beneath the enemy's feet. Incendiary bombs have a max range of 120m and a minimum range of 40m.
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300
The fire is very strong against all light units and with a 100 cost unit, you can strategically position them everywhere where the fire matters. The range of the fire seems to be affected by the range of the Hound (so range tech will make fire connect faster)
Light unit targeting
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When it switches the target, lock-on priority is given to the enemy unit with the lowest HP in range
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150
Might be a very strong late game technology.
Fire Extinquisher
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Hound will clear fire and acid effects on the ground within 30m
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200
Absolutely crazy tech against enemy fire or even fire spells. Position the hounds in front of crawlers or mustangs to protect them.
Armor Enhancement
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The effect increases with unit level, reducing damage received by 60 per level. Additionally, increases HP by 20%.
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400
Armor is a very strong technology on a 100 cost unit since you have brick multiple enemy damage sources like mustangs, vulcans etc. But it s very costly, so sometimes worth it, sometimes not.
Range Enhancement
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Increases attack range by 40m
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300
Probably the first technology on this unit unless you explicitly use it to clear fire.
Mechanical Rage
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Increases the movement speed of units by 4m/s and reduces attack interval by 0.8s
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300
Strong technology since the attack speed increase increases their main role - ability to chaff clear.