News

Mechabellum Patch Notes 1.1

Mechabellum Patch Notes 1.1

New Unit: Phantom Ray Phantom Ray is a medium-sized aircraft with high HP that excels at striking enemies at close…

Continue reading
Mechabellum Patch Notes 1.01

Mechabellum Patch Notes 1.01

This update brings the first balance update after 1.0. We also adjusted the Combat Power system based on players’ feedback,…

Continue reading
Mechabellum Patch Notes 1.0

Mechabellum Patch Notes 1.0

Hello everyone! While the servers are down for scheduled maintenance, we wanted to share the full Mechabellum 1.0 patchnotes with…

Continue reading
Mechabellum Patch Notes – Update 0.8.3 – New unit Tarantula

Mechabellum Patch Notes – Update 0.8.3 – New unit Tarantula

Greetings Commanders! Mechabellum has come a long way since our launch into EA back in May of 2023! We’re grateful…

Continue reading
Mechabellum Patch Notes – Update 0.8.2.2

Mechabellum Patch Notes – Update 0.8.2.2

This update will be carried out at 8:00 AM on June 27, 2024, UTC time. At that time, the server…

Continue reading
Mechabellum Patch Notes – Update 0.8 – Rare Units and UI Changes

Mechabellum Patch Notes – Update 0.8 – Rare Units and UI Changes

Greetings Commanders! This week, we’ll release Mechabellum update 0.8, including a number of new features and balance changes to the…

Continue reading
Mechabellum Patch Notes – 0.7.45 Upcoming Update

Mechabellum Patch Notes – 0.7.45 Upcoming Update

Hi everyone, For a long time, we have had two important design goals: To place players in a richer and…

Continue reading
Mechabellum Patch Notes – 0.7.44 The Rules behind Free Unit Cards

Mechabellum Patch Notes – 0.7.44 The Rules behind Free Unit Cards

Hi! This is the first balance patch after the launch of the three experimental features. In this patch, we have…

Continue reading
Mechabellum Patch Notes – Update 0.7.42 Chaotic Fun

Mechabellum Patch Notes – Update 0.7.42 Chaotic Fun

Three experimental features This update adds some experimental features aimed at fun, which will cause the game to be slightly…

Continue reading
Mechabellum Patch Notes – Update 0.7.40 – New variant [Improved Scorpion]

Mechabellum Patch Notes – Update 0.7.40 – New variant [Improved Scorpion]

Time This update will be carried out at 8:00 am on January 18, 2024, UTC time. At that time, the…

Continue reading
Patch Notes: Update 0.7.31 – New unit SCORPION

Patch Notes: Update 0.7.31 – New unit SCORPION

Time This update will be carried out at 9:00 am on Decmeber 5, 2023, UTC time. At that time, the…

Continue reading
Patch Notes: Update 0.7.28

Patch Notes: Update 0.7.28

Time This update will be carried out at 9:00 am on October 19, 2023, UTC time. At that time, the…

Continue reading
Patch Notes: Update 0.7.24 – War Factory and Assault Marksman

Patch Notes: Update 0.7.24 – War Factory and Assault Marksman

Time This update will be carried out at 7:00 am on September 11, 2023, UTC time. At that time, the…

Continue reading
Patch Notes: Update 0.7.22

Patch Notes: Update 0.7.22

Time This update will be carried out at 7:00 am on August 31, 2023, UTC time. At that time, the…

Continue reading
Patch Notes: Update 0.7.17

Patch Notes: Update 0.7.17

Time This update will be carried out at 3:00 am on August 10, 2023, UTC time. At that time, the…

Continue reading
Patch Notes: Update 0.7.14

Patch Notes: Update 0.7.14

Time This update will be carried out at 3:00 am on July 26, 2023, UTC time. At that time, the…

Continue reading
Patch Notes: Update 0.7.13

Patch Notes: Update 0.7.13

Balance Adjustments Hacker Tech [Multiple Control] cost adjusted from 300 to 250. Sledgehammer Tech [Armor Enhancement] now adds an additional…

Continue reading
Patch Notes: Update 0.7.12

Patch Notes: Update 0.7.12

Balance Adjustments Reason for adjustment At present, when the MMR is below 2400, Steel Ball and Steel Ball & Mustang…

Continue reading
Patch Notes: Update 0.7.9

Patch Notes: Update 0.7.9

Units Change Fortress New Tech [Rocket Punch]: FORTRESS Launches his fists to attack enemies, triggering once when FORTRESS’s HP is…

Continue reading
Patch Notes: Update 0.7.8

Patch Notes: Update 0.7.8

Balance Adjustments Vulcan Vulcan’s attack adjusted from 88 to 86. Weakened [Extended range Vulcan] card, the effect is adjusted to:…

Continue reading
Patch Notes: Update 0.7.7

Patch Notes: Update 0.7.7

Balance Adjustment   General Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per…

Continue reading
Mechabellum Dev Log #1

Mechabellum Dev Log #1

Greetings, my fellow commanders! Thanks for all your support, Mechabellum had a great EA launch with a 91% recommend rate!…

Continue reading
Patch Notes: Update 0.7.6

Patch Notes: Update 0.7.6

Preface Throughout the Early Access period, we will regularly add new game content and regularly make large-scale balance adjustments based…

Continue reading