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Mechabellum Patch Notes 1.1
New Unit: Phantom Ray Phantom Ray is a medium-sized aircraft with high HP that excels at striking enemies at close…
Continue readingMechabellum Patch Notes 1.01
This update brings the first balance update after 1.0. We also adjusted the Combat Power system based on players’ feedback,…
Continue readingMechabellum Patch Notes 1.0
Hello everyone! While the servers are down for scheduled maintenance, we wanted to share the full Mechabellum 1.0 patchnotes with…
Continue readingMechabellum Patch Notes – Update 0.8.3 – New unit Tarantula
Greetings Commanders! Mechabellum has come a long way since our launch into EA back in May of 2023! We’re grateful…
Continue readingMechabellum Patch Notes – Update 0.8.2.2
This update will be carried out at 8:00 AM on June 27, 2024, UTC time. At that time, the server…
Continue readingMechabellum Patch Notes – Update 0.8 – Rare Units and UI Changes
Greetings Commanders! This week, we’ll release Mechabellum update 0.8, including a number of new features and balance changes to the…
Continue readingMechabellum Patch Notes – 0.7.45 Upcoming Update
Hi everyone, For a long time, we have had two important design goals: To place players in a richer and…
Continue readingMechabellum Patch Notes – 0.7.44 The Rules behind Free Unit Cards
Hi! This is the first balance patch after the launch of the three experimental features. In this patch, we have…
Continue readingMechabellum Patch Notes – Update 0.7.42 Chaotic Fun
Three experimental features This update adds some experimental features aimed at fun, which will cause the game to be slightly…
Continue readingMechabellum Patch Notes – Update 0.7.40 – New variant [Improved Scorpion]
Time This update will be carried out at 8:00 am on January 18, 2024, UTC time. At that time, the…
Continue readingPatch Notes: Update 0.7.31 – New unit SCORPION
Time This update will be carried out at 9:00 am on Decmeber 5, 2023, UTC time. At that time, the…
Continue readingPatch Notes: Update 0.7.28
Time This update will be carried out at 9:00 am on October 19, 2023, UTC time. At that time, the…
Continue readingPatch Notes: Update 0.7.24 – War Factory and Assault Marksman
Time This update will be carried out at 7:00 am on September 11, 2023, UTC time. At that time, the…
Continue readingPatch Notes: Update 0.7.22
Time This update will be carried out at 7:00 am on August 31, 2023, UTC time. At that time, the…
Continue readingPatch Notes: Update 0.7.17
Time This update will be carried out at 3:00 am on August 10, 2023, UTC time. At that time, the…
Continue readingPatch Notes: Update 0.7.14
Time This update will be carried out at 3:00 am on July 26, 2023, UTC time. At that time, the…
Continue readingPatch Notes: Update 0.7.13
Balance Adjustments Hacker Tech [Multiple Control] cost adjusted from 300 to 250. Sledgehammer Tech [Armor Enhancement] now adds an additional…
Continue readingPatch Notes: Update 0.7.12
Balance Adjustments Reason for adjustment At present, when the MMR is below 2400, Steel Ball and Steel Ball & Mustang…
Continue readingPatch Notes: Update 0.7.9
Units Change Fortress New Tech [Rocket Punch]: FORTRESS Launches his fists to attack enemies, triggering once when FORTRESS’s HP is…
Continue readingPatch Notes: Update 0.7.8
Balance Adjustments Vulcan Vulcan’s attack adjusted from 88 to 86. Weakened [Extended range Vulcan] card, the effect is adjusted to:…
Continue readingPatch Notes: Update 0.7.7
Balance Adjustment General Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per…
Continue readingMechabellum Dev Log #1
Greetings, my fellow commanders! Thanks for all your support, Mechabellum had a great EA launch with a 91% recommend rate!…
Continue readingPatch Notes: Update 0.7.6
Preface Throughout the Early Access period, we will regularly add new game content and regularly make large-scale balance adjustments based…
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