Mechabellum Fang Guide
All units FangHow to play Fang
Fangs are one of the chaff units in the that distract the opponent. There's also technologies for you to build damage dealing fangs but it's a bad idea.
The main value of the fangs as chaff comes from two things; one, the portable shield technology that makes them survive two shots. For it to be useful late game, you need to start setupping your fangs early. Two, the slow movement speed of the fangs allow them to walk very slowly in front of your critical units at the end stages of the round.
The starting setup of the enemy determines if you want to build fangs as your chaff or not. They are good against Sledgehammer and Arclight starts especially. This is because once you get the shield tech, these units are stuck on them forever.
Mechabellum Fang counter
Countering fangs depend much about what other stuff the enemy has and how the fangs are deployed on the battlefield. So I cannot give you a definite answer here. Early game you can just run through fangs with crawlers or mustangs (especially with explosive ammo), bomb them with Stormcallers (even more effective with fire/high-explosive ammo).
Against shielded fangs you eventually need fire, Vulcans, Typhoons or Mustangs.
Fang Builds
Listed below are all some highlighted Fang builds.
Surrey's Fang build
Usually I don't tech anything for my fangs. If it's mid game and all the chaff clear the enemy has consists of Arclights, sledges or somekind of other slow damage, I will get the Portable Shield. The other techs I only use with Fortress' fang summoning technology. Mech Rage is good for additional crawler clear in that situation and it makes it so the fangs will run in front of the fort to protect it from Melting Points. Ignite is sometimes useful against Energy Absorpion Melting Points or War Factories.
Fang Technologies
Listed below are all available technologies for Fang, their viability and how to use them.
Ignite
Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
300
Great against giants. I use this with Fortress' Fang Summoning against Melting Points and War Factories. Don't ever upgrade this technology, unless there's a giant standing in front of your fangs.
Range Enhancement
Increases attack range by 40m
300
The tech that enables carry Fangs, unfortunately they are really bad so avoid this technology.
Mechanical Rage
Increases the movement speed of units by 5m/s and reduces attack interval by 0.5s
300
Good with Fortress' Fang Summon to protect the Fort faster against Melting Points and clear crawlers a bit faster.
Armor-Piercing Bullets
Increases ATK by 50%
250
A late game carry fang technology. Don't go carry Fangs.
Portable Shield
Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance of damage
450
Very good when using fangs as a meat shield to block shots. Good if enemy board consist of slow single target damage such as an whirlwind/exploding Rhinos, Scorpions, Fortresses, Arclights, Sledgehammers, etc.