Patch Notes: Update 0.7.31 – New unit SCORPION
Time
This update will be carried out at 9:00 am on Decmeber 5, 2023, UTC time. At that time, the server will undergo update maintenance for about 120 minutes.
New
New unit [SCORPION]: A heavy unit equipped with a huge cannon that can cause a lot of damage to cluster units.
New Variant [Mass Produced Wraith]: Decrease the recruitment cost of WRAITH by 100, but decreases WRAITH’s range by 10, ATK by 15% and HP by 15%
Unit Skin System: Added skins for Marksman, Overlord, and Rhino, and new skins will continue to be added in the future.
Prediction System Adjustments
Each prediction ticket will inject an additional 50 insights into the prize pool.
Maximum prediction tickets for a single game has been adjusted from 20 to 200.
Balance Adjustments
WRAITH
Range increased from 50 to 55.
ATK increased by 5%.
WAR FACTORY
Attack interval adjusted from 2 seconds to 1.8 seconds.
HP increased by 3%.
The production interval of [Steel Ball Production] adjusted from 5 seconds to 5.5 seconds.
The production interval of [SledgeHammer Production] adjusted from 4 seconds to 4.4 seconds.
The production interval of [Phoenix Production] adjusted from 10 seconds to 11 seconds, and the price is adjusted from 300 to 350.
VULCAN
ATK adjusted from 88 to 87.
WASP
The price of [Elite Marksman] reduced from 400 to 300.
PHOENIX
ATK reduced by 3%.
MARKSMAN
HP increased by 5%.
SLEDGEHAMMER
HP increased by 3%.
STEEL BALL
ATK increased by 5%.
RHINO
Rhino Speicialist’s HP bonus adjusted from +400 to +200.
FANGS
The price of [Portable Shield] adjusted from 400 to 450.
Other
The appearance of some units has been slightly tweaked to improve their visibility.
Added an option to [Increase maximum camera height] in settings.
Added more purchasable items to the cosmetic store.
Lots of other small QOL improvements.
Bugfixes
Fixed an issue that caused units to move unexpectedly when unlocked.
Fixed an issue where Mobile Beacon could sometimes cause pathfinding errors for War Factory .
Fixed an issue where War Factories located on the edge of a shield would sometimes not take damage correctly.
Fixed many other issues.
Further reading
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