Patch Notes: Update 0.7.17
Originally posted in: https://store.steampowered.com/news/app/669330/view/3647405277084684533?l=englishTime
This update will be carried out at 3:00 am on August 10, 2023, UTC time. At that time, the server will undergo update maintenance for about 60 minutes.
Reinforcement Cards
Added [ASSAUTL MARKSMAN]: Increases MARKSMAN’s HP by 300%, movement speed by 3, and the MARKSMAN’s attack has a splash range of 8, but the range is reduced by 70.
Added [MASS PRODUCED MELTING POINT]: Decreases the recruitment cost of MELTING POINT by 100, but decreases MELTING POINT’s range by 10, ATK by 20%, and HP by 20%
[ELITE CRAWLER]: The earliest round to appear is adjusted from the 5th round to the 4th round
[ELITE ARCLIGHT]: The earliest round to appear is adjusted from the 5th round to the 4th round
[ELITE HACKER]: The earliest round to appear is adjusted from the 5th round to the 1st round
[ELITE RHINO]: The earliest round to appear is adjusted from the 5th round to the 1st round
[ELITE PHOENIX]: The earliest round to appear is adjusted from the 5th round to the 1st round
[ELITE STORMCALLER]: The earliest round to appear is adjusted from the 5th round to the 1st round
[ELITE MUSTANG]: The earliest round to appear is adjusted from the 5th round to the 1st round
[IMPROVED SLEDGEHAMMER]: Card level adjusted from level 2 to level 1
[IMPROVED STORMCALLER]: Card level adjusted from level 2 to level 1
[IMPROVED PHOENIX]: Card level adjusted from level 2 to level 1
[IMPROVED STEEL BALL]: Card level adjusted from level 2 to level 1, now add an additional 10 range To STEEL BALL.
[IMPROVED MELTING POINT]: now add an additional 20% HP
[IMPROVED OVERLORD]: now add an additional 30% HP
[IMPROVED CRAWLER]: Temporarily removed
[MASS PRODUCED FORTRESS]: Card level adjusted from level 2 to level 1
[MASS PRODUCED OVERLORD]: Card level adjusted from level 2 to level 1
[RANGE EXTENDED STORMCALLER]: The range increase value is adjusted from 40 meters to 35 meters
UNITS
WASP
[Aerial Specialization]: Price adjusted from 300 to 200.
[High-Explosive Ammo]: Price adjusted from 200 to 150.
[Elite Marksman]: Attack bonus adjusted from 23% to 20%.
MUSTANG
Attack adjusted from 36 to 35
[Armor-Piercing Bullet]: Price adjusted from 200 to 300
[Missile Interceptor]: Price adjusted from 300 to 250
FANG
Attack adjusted from 55 to 54
[Armor Piercing Bullet]: Price adjusted from 200 to 250
RHINO
[FINAL BLITZ]: Price adjusted from 300 to 250
[Armor Enhancement]: HP bonus adjusted from 20% to 35%
STORMCALLER
[High Explosive Ammo]: Price adjusted from 250 to 200
[Armor-Piercing Bullet]: Price adjusted from 300 to 200
[Launcher Overload]: The movement speed increase adjusted from 3 to 5, and the range reduction adjusted from 45 to 40.
MARKSMAN
Attack interval adjusted from 2.8 seconds to 2.9 seconds, attack adjusted from 2248 to 2329
[Shooting Squad]: Price adjusted from 250 to 300
[Elite Marksman]: Attack bonus adjusted from 23% to 20%
ARCLIGHT
Range adjusted to 93 from 90
[Elite Marksman]: Attack bonus adjusted from 23% to 20%
VULCAN
Range adjusted from 100 to 95, attack adjusted from 85 to 89, HP adjusted from 35961 to 35242
[Sticky Oil Bomb]: Price adjusted from 300 to 250
[Armor Enhancement]: HP bonus adjusted from 30% to 35%
MELTING POINT
[Energy Diffraction]: Price adjusted from 300 to 250
[Armor Enhancement]: HP bonus adjusted from 30% to 35%
FORTRESS
[Elite Marksman]: Attack bonus adjusted from 23% to 20%, Price adjusted from 300 to 250
[Armor Enhancement]: HP bonus adjusted from 30% to 35%
HACKER
[Protection Barrier]: Shield HP adjusted from 25000 to 20000
OVERLORD
Attack adjusted from 3583 to 3654, HP adjusted from 15321 to 15630
[Field Maintenance]: now adds an additional 30% HP, and the price is adjusted from 100 to 150
[Armor Enhancement]: HP increase adjusted from 30% to 35%
CRAWLER
[Subterranean Blitz]: Price adjusted from 300 to 250
PHOENIX
[Launcher Overload]: Price adjusted from 300 to 250
Core Buildings
Significantly increased the HP added by [Core Building Fortification]
Specialists
Heavy Specialist: Player HP bonus adjusted from -100 to +100
Visual
Core buildings that have not been fortified will no longer display the fortification level icon at the top.
Every time you fortify a building, there will be corresponding FXs displayed.
Matchmaking
Now when the number of players who choose the same type of map is insufficient, the system will automatically choose the map with more players.
After a 2v2 match has been made, the countdown panel will display the map type.
Players who cancel a made match will be placed in the low-priority matchmaking queue for 50 seconds.
Other
Added recommended formations for compact 2v2
Adjusted the networking strategy to prevent some players from being blocked by their own network firewall and unable to enter the game
Bugfixes
Fixed the problem that Rhino’s [Whirlwind] sometimes cannot trigger [Wreckage Recycling] as expected.
Fixed the problem that Overlord’s [High Explosive Ammo] would reduce the damage of [Overlord Arttillery].
Further reading
Patch Notes: Update 0.7.9
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