Mechabellum Patch Notes – Update 0.8.3 – New unit Tarantula

Mechabellum Patch Notes – Update 0.8.3 – New unit Tarantula

Greetings Commanders!

Mechabellum has come a long way since our launch into EA back in May of 2023! We’re grateful for your continued support, feedback, and dedication to helping us make Mechabellum a truly unique experience!

Update 0.8.3 features a brand new unit, balance adjustments to existing units, and a overhaul to the in-game replay system. Additionally, players that lose connection during a match will now be able to reconnect with ease! Lastly, You might also notice the addition of new soundtracks throughout Mechabellum!

This update will be carried out at 10:00 AM on June 27, 2024, UTC time. At that time, the server will undergo update maintenance for approximately 120 minutes

New Unit: Tarantula

Tarantula is a heavily armored unit that can withstand a lot of damage. Its two rapid-fire autocannons are very effective against small and medium-sized units. Through Tech upgrades, The Tarantula can mount two mine-laying cases on its back, which will fire two self-moving Spider Mines every 15 seconds

Dev Note: We hope The Tarantula will provide more chaff-clearing choices for round 1, and we hope it will also give steel balls some high HP targets to counter, after all, we do not have a High HP single unit in our starting units now since Rhino is not a starting unit.

New music!

We have made new exclusive music for Mechabellum. Everyone can now safely use the built-in music for Streaming/Youtube/X.

Reconnection

If connection is lost or the game crashes during a match, you’ll now have approximately 90 seconds to log back in and return to the match before it ends!

Replay System Overhaul

While watching a replay, you can take over at any time to play the round as you wish.
You can now jump between rounds freely.
You can now download Tournament replays.

Balance Adjustments

Phoenix

The cost of [Quantum Reassembly] decreased from 300 to 200.
Removed from available unit pool at Round 1.

Dev Note: In the past, Phoenix was the only air unit in the initial lineup, which made the first round of many games too dependent on luck. This time, with the addition of Tarantula, we can finally remove Phoenix from the initial lineup.

Fortress

HP decreased from 46698 to 45297 (3% decrease).
The range of [Anti-Air Barrage] decreased from 180m to 170m.
The cost of [Barrier] increased from 300 to 400.
The cost of [Doubleshot] decreased from 200 to 150.

Vulcan

ATK increased from 90 to 93 (3% increase).
Rotate speed increased from 60 degrees/second to 70 degrees/second.
Vulcan’s fire now travels 25% faster.

Melting Point

HP decreased from 38274 to 36360 (5% decrease).
The effective time of [Electromagnetic Barrage] decreased from 13s to 8s.
The production interval of [Crawler Production] increased from 32 seconds to 36 seconds.
[Energy Absorption]’s HP bonus increased from 40% to 60%.
The cost of [Energy Diffraction] decreased from 250 to 150.

Wasp

HP increased from 302 to 311 (3% increase).
[High-Explosive Ammo]’s ATK reduction decreased from 40% to 30%.

Fang

ATK increased from 57 to 59 (4% increase).
The cost of [Portable Shield] increased from 450 to 500.
The cost of [Ignite] decreased from 300 to 200.

Overlord

[High-Explosive Ammo]’s splash range bonus increased from 5m to 7m. The cost increased from 100 to 200.

Sledgehammer

[Armor-Piercing Bulletst] is adjusted to: Cost 250 supply, increases ATK by 200%, but increases attack interval by 30%. (Before change: Cost 200 supply, Increases ATK by 150%, but increases attack interval by 20%).

Arclight

The cost of [Charged Shot] decreased from 300 to 200.

War Factory

[High-Explosive Ammo]’s ATK reduction decreased from 40% to 30%, splash range bonus increased from 5m to 7m. The cost increased from 150 to 200.

Wraith

[High-Explosive Ammo]’s ATK reduction decreased from 40% to 30%.

Scorpion

[Siege Mode]’s range bonus increased from 70m to 80m.

Sandworm

Larva’s HP increased from 4788 to 5746 (20% increase).

Equipment

[Laser Sights]’s range bonus decreased from 35m to 20m. Changed its card level from level 3 to level 2.
[Improved Firepower Control system]’s ATK increase changed from 100% to 70%. Changed its card level from level 3 to level 2.
[Amplifying Core]’s HP and ATK bonuses decreased from 60% to 50%.
[Heavy Armor]’s HP bonus decreased from 100% to 80%.
[Super Heavy Armor]’s HP bonus decreased from 200% to 150%. The cost decreased from 300 to 200.
[Photon Coating] adjusted from level 2 to level 1.
Removed [Advanced Firepower Control system].

Variant

[Assault Stormcaller]’s HP bonus increased from 250% to 350%.
[Fortified Hacker] now also increases ATK by 20%.
[Mass-Produced Scorpion]’s HP and ATK reduction decreased from 30% to 20%.
[Extended Range Sledgehammer]’s HP reduction decreased from 30% to 20%, but now it also decreases ATK by 20%.
[Assault Vulcan] adjusted from level 2 to level 1.
[Extended Range Marksman] now decreases HP by 20%.
[Improved Overlord] no longer increases range, but instead increases the splash range by 5.

Unit drops

Nerfed Fire Badger and Sabertooth cards.
Nerfed high-level Fortress, Rhino, Wraith, and Sabertooth cards.
Slightly increased the supply limit for unit drops on rounds 3 and 4.

Bug Fixes/Misc.

Changes in MMR will now also be recorded in the battle log.

Fixed an issue where spectators could not speak in the battle channel of ladder matches.
Fixed an issue where Melting Point’s attack was not calculated correctly after its [Energy Diffraction] Tech was disabled by EMP.
Fixed an issue where Melting Point could not damage the energy barrier equipped by the Sandworm.

Further reading

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