Mechabellum Patch Notes – Update 0.8 – Rare Units and UI Changes

Mechabellum Patch Notes – Update 0.8 – Rare Units and UI Changes

Greetings Commanders!
This week, we’ll release Mechabellum update 0.8, including a number of new features and balance changes to the game! We’re aiming to release the update on April 4th, 8a.m. UTC. As always, the server will undergo a short maintenance while we patch the game.

Here’s what you can expect this time!

Update 0.8.0: Rare Units and new UI
This patch brings a new UI look, rare units, some matchmaking changes, and some major changes to the unit drop system.

New UI Look

We’re updating the look of the User Interface, to make it feel a bit more in line with the Mech fantasy of our games. This is just the first step of our UI overhaul process and we’ll continue to improve it in the future patches.

Matchmaking changes

2v2 mode now has a separate MMR and MMR leaderboard.

Unit Drop System changes

The players will now have to pay supplies for unit drops. Our intention with this change is to lower the power spike experienced by a lot of current players. “Rare Units” will now appear in unit drops. More on them below.

Rare Units

Rare Units will now appear in the unit drop system. The 0.8.0 update adds three of them, and more are coming in future patches. The three units added with this update are:

Sabertooth: A double-barrel tank with anti-air missiles

Typhoon: A spider walker with 2 huge gatling guns.

Fire Badger: A fire-breathing tank.

The 0.8 update also introduces a number of balance changes

Photon coating

The duration of Rhino and War Factory’s [Photon Coating] is increased from 16 seconds to 25 seconds, and the damage reduction is decreased from 50% to 30%.

The duration of Equipment [Photon Coating] is increased from 16 seconds to 25 seconds, and the damage reduction is decreased from 50% to 30%.

The duration of Overlord’s [Photon Emission] is increased from 16 seconds to 20 seconds, and the damage reduction is decreased from 50% to 30%.

The duration of Battlefield Power [Photon Emission] is increased from 16 seconds to 20 seconds, and the damage reduction is decreased from 50% to 30%.

Sledgehammer

The price of [Field Maintenance] is decreased from 300 to 200

Scorpion

ATK is decreased from 10821 to 10388 (4% decrease) The price of [Field Maintenance] is increased from 200 to 300

Vulcan

ATK is increased from 81 to 84 (4% increase) Unlocking price is increased from 100 to 200

Overlord

HP is increased from 15630 to 16099 (3% increase) ATK is decreased from 3654 to 3435 (6% decrease) [Overlord Artillery] damage is adjusted from 12000 to 11000 per level.

Mustang

ATK is increased from 33 to 34 (3% increase)

Fortress

Attack interval is decreased from 2s to 1.8s Splash range is increased from 4.5m to 5m ATK is decreased from 6843 to 6369 (7% decrease)

Crawler

Adjusted [Subterranean Blitz] damage reduction from 70% to 50%, the price adjusted from 250 to 300 ATK is increased from 66 to 79 (20% increase) HP is increased from 261 to 313 (20% increase)

Stormcaller

The price of [Incendiary Bomb] is increased from 300 to 350

Aerial Specialist

Aerial Specialist’s effect is adjusted to: Aerial units no longer consume supplies when being unlocked and increase the HP and ATK of aerial units by 10% Aerial Specialist’s Player HP bonus is decreased from 700 to 0

Finally, we want to tell you about something new we’re trying, in how we communicate with you – our players.

The Curator Program

Starting this week, we’re unveiling the Curator Program. We’re contacted a few prominent Mechabellum players to test the 0.8 build ahead of time, and gave them permission to turn their experience into video content and streams!

It means you’ll get to hear about your fellow players’ experience with our upcoming updates, before or at the time of their release. We hope this will give you more time to adjust your strategies and prepare for Mechabellum’s regularly evolving meta.

Keep an eye out on YouTube and Twitch in the coming few days, for some exciting Mechabellum content!

Further reading

Mechabellum Patch Notes 1.01

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