Patch Notes: Update 0.7.13

Originally posted in: https://steamcommunity.com/games/669330/announcements/detail/3647402921536853033
Patch Notes: Update 0.7.13

Balance Adjustments

Hacker

Tech [Multiple Control] cost adjusted from 300 to 250.

Sledgehammer

Tech [Armor Enhancement] now adds an additional 20% HP.
The price of [Armor-Piercing Bullets] has been adjusted from 300 to 250.

Rhino

Tech [Armor Enhancement] now adds an additional 20% HP.

Arclight

Technology [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 100 to 150.

Steel Ball

Tech [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 300 to 350.

Melting Point

HP increased by 3%.

Vulcan

The EXP required to level up Vulcan have been adjusted from 1600 to 2200.

Next update Preview

[Core Building Fortification]: Each core building can be fortified individually. Players can increase the HP of one core building to 200,000 through 5 fortification upgrades.
[Missile Interceptor]: Players can place devices on the battlefield to intercept enemy missiles (battlefiled power cannot be intercepted).

Further reading

Mechabellum Patch Notes – 0.7.45 Upcoming Update

Mechabellum Patch Notes – 0.7.45 Upcoming Update

Hi everyone, For a long time, we have had two important design goals: To place players in a richer and…

Continue reading
Mechabellum Patch Notes 1.01

Mechabellum Patch Notes 1.01

This update brings the first balance update after 1.0. We also adjusted the Combat Power system based on players’ feedback,…

Continue reading
Mechabellum Patch Notes 1.1

Mechabellum Patch Notes 1.1

New Unit: Phantom Ray Phantom Ray is a medium-sized aircraft with high HP that excels at striking enemies at close…

Continue reading